Monday 10 October 2011

Shimmering

Concept

I'm getting close to a design that fulfils the minim requirements of my original concept. I improved the destruction by making it exponential. Now the damage close to the impact is much larger than the damage further away, which feels much more natural.

The other big change is that the colour now randomly increases or decreases within a small range. This nice small shift makes the concept look like it is shimmering, causing it to look much more fluid and more volcanic. I tried to switch the colour to HSB, but it does not appear to be working as expected. 

Slam - Open Processing Link

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