Thursday 8 September 2011

Starfield 2

Concept

I have modified the previous star-field so that it follows the mouse. This makes the it feel slightly more interactive as the follow effect creates a 'response' to an action,  rather than mimic it. The objects now increase in size as they move away from the mouse, which increases the parallax effect.

Finally using dist(), the objects move faster when the mouse approaches the corners of the screen. This effect is important to create the feeling of traveling to new locations by picking a direction.

It's interactivity is admittedly limited at the moment. The next step is to make the objects change (e.g. colour, shape) in different ways when the mouse is in the corners. This will provide a response that depends on the users control, but is slightly unpredictable.


Starfield 2 - Open Processing Link

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